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8h 4m logged

Devlog #7: Today felt like a turning point after the slowdown earlier this week. With the scope now under control, I was able to focus on making meaningful progress instead of constantly jumping between unfinished features.I expanded Level 1 by adding new combat encounters and refining enemy placement to create a smoother difficulty curve. I also continued polishing the combat system by improving attack responsiveness, animation transitions, and enemy interactions, making each fight feel more satisfying and consistent.Beyond gameplay, I cleaned up parts of the project structure, removing temporary code and reorganizing scenes to make future development easier. It’s one of those changes players will never notice, but it makes a huge difference when building and maintaining the game.For the first time, the game feels like a complete vertical slice rather than a collection of separate systems. There’s still plenty to build, but the foundation is solid, and I’m getting closer to the first milestone with every session.

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