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Devlog #6The past two days have been rough. I hit a pretty major burnout, which I guess is just part of being a maker. I got caught up trying to implement too many features at once, and instead of making steady progress, I ended up overwhelming myself. To top it off, I lost my 17-day streak, which was a little frustrating.Oddly enough, watching Project Hail Mary helped me reset my mindset. The optimism and overall vibe of the movie reminded me why I enjoy building things in the first place. Sometimes stepping away for a bit is exactly what you need.With a clearer head, I decided to scale back a few features and focus on what actually matters for the first milestone. That decision has made development feel much more manageable, and I genuinely think the game is now very close to reaching that milestone.I also snuck in a small secret Easter egg that I hope players discover and enjoy. It’s a tiny detail, but I think little surprises like that make a game feel more memorable.

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