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8h 38m 59s logged

Devlog #4Today’s work was focused on refining the first combat encounter rather than adding lots of new content. I expanded the enemy AI by improving its patrol and chase behavior, making transitions between states much smoother and more predictable. I also spent time adjusting hitboxes, attack ranges, and movement speeds so fights feel fair while still requiring good timing from the player.I added the first environmental obstacle to the level and made sure it integrates correctly with the existing TileMap and collision layers. Most of the day, however, was spent debugging. Small issues like animation interruptions, collision edge cases, and state transitions took longer than expected, but fixing them has made the gameplay feel noticeably more polished.While Level 1 is still a work in progress, each iteration is making the core gameplay loop more enjoyable. My next goal is to add another enemy type and continue building out the encounters so the level gradually introduces more challenging combat scenarios.

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