You are browsing as a guest. Sign up (or log in) to start making projects!

9h 17m 3s logged

Today was all about bringing Level 1 to life. After finishing the layout yesterday, I shifted my focus from building the environment to implementing gameplay. I integrated the first enemy into the level, created its AI state machine, and connected it to the player’s combat system so encounters now feel like actual gameplay instead of isolated mechanics.A significant part of the day went into tuning collision detection, attack timing, and animation synchronization. Since the player now has both light and charged heavy attacks, I had to ensure the enemy reacts correctly to different attack windows without breaking the animation flow. I also refined the checkpoint logic so the shrine is now properly integrated into the gameplay loop.What I’m happiest about is that the project is finally starting to feel like a game rather than a collection of individual systems. The combat, movement, checkpoint, and level all exist together in a single playable experience. Tomorrow I’ll focus on expanding enemy behavior, adding more encounters, and introducing environmental obstacles to improve the pacing and challenge of Level 1.

0
3

Comments 0

No comments yet. Be the first!