Dev Log #8
I just came back from a one-week break; I didn’t have much time to work on it, but during that time:
I added the final of three main weapons, the “Gun,” which has a penetrating laser basic attack, a heavy knockback dash attack, and a heavy attack that lets you use special bullets dropped by enemies (currently only exploding bullets work; however, there are more to come).
I also added screen shake, added tilemaps, added input buffering, added a small yellow tint when rewinding, and fixed many glitches that combos previously had.
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