Dev Log #5
I made a long-range enemy who will move away if you get too close, and you can parry his projectiles alongside a basic wall. Though I had GoDot crash on me when trying to get areas to work, like 2-3 times, and it kept losing me progress and I just realize that maybe when my projectile is an area, I have to detect areas (I SPENT WAY TOO LONG FIGURING THAT OUT TRYING TO DETECT BODIES AND GET NOTHING)
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