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Marine Odyssey - Devlog #4

Been focusing on gameplay systems instead of visuals lately.

The shark encounters are now working, with coral hiding fully integrated into the core gameplay loop. After some playtesting, I scrapped one of my original enemy ideas because it just wasn’t as interesting and started building a Kraken event instead.

The Kraken is turning into one of the game’s biggest moments. Instead of permanent obstacles, giant tentacles will strike from beneath the seabed, forcing quick reactions and precise movement. I’ve also finished setting up the event system that controls the warnings, ocean darkening, cooldowns, and attack sequence. The tentacle system is now being rebuilt to use movement rather than scaling, which should make the final animations look much more natural once the real art is added.

Still sticking with placeholder shapes for now. Getting the mechanics right before worrying about the visuals has been the best decision so far.

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