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Marine Odyssey - Devlog #3

Made a lot of progress today.

The coral system is now in place, including hiding zones that the submarine can use to avoid sharks. I also got the first enemy working—sharks now patrol the ocean, chase the player when spotted, and lose interest if you disappear into the coral.

I spent some time cleaning up the game’s structure too, fixing early issues with the camera, movement, and world scale so everything feels much more open. I also scrapped one of my original enemy ideas and replaced it with a Secret event that’s going to be a full event instead of just another obstacle.

Still using placeholder shapes for everything. Focusing on making the gameplay fun first before moving on to art and polish.

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