Marine Odyssey - Devlog #2
Made some solid progress on the submarine game today.
I finished the core movement systems, added an endless scrolling ocean, and reworked the camera so it follows the submarine vertically while the world keeps moving forward. I also cleaned up a few early design decisions to make the ocean feel much larger and easier to build on later. Started working on the coral system as well. The coral foreground now loops endlessly with the environment, and I’m laying the groundwork for hiding mechanics that’ll be used to avoid predators later on.
Still using placeholder shapes—gameplay first, art later.
I’m really excited to complete this game and show it to you all!!!
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