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2h 35m 17s logged

Lots of improvements!

  • All movement is framerate-independent. I did this by tracking delta-time.I could multiply all the movement deltas by the amount of seconds between frames. This will make the game smoother for everyone despite computer specs.
  • I got rid of the global settings file. All speeds were moved into their respective classes, and the main game now has its own Game class. This makes it generally easier, as now I don’t have to wire so many variables between functions and all.
  • Collisions between the player and asteroid, as well as asteroid and ground are checked. When either of these happens, one of the player’s lives will be removed and the sprite will start blinking. This allows me to have a sort of I-frame where if it is blinking it can not take damage, making it somewhat easier for the player. The game will end when the player has no lives left.
  • Pausing has been implemented, mostly to allow me to record for now, lol.
  • I drew up a heart sprite, which will also be getting redesigned along with everything else.

It’s coming along great!

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