This took somewhat longer than I would’ve expected, but first devlog!
- I first got a very basic window going, nothing much to say.
- Then, for the player, I decided to make it its own class. This is because, from my research, games made in Pygame are programmed in OOP (Object Oriented Programming), where each thing is its own class. I also want to draw my own sprites and stuff. Luckily, I purchased Aseprite a while ago on Steam, so I quickly drew up a basic rocket (second image). This will change in the future, but for now it’s just a very basic placeholder.
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