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The biggest change is the core windowing system. WebOS now has a reusable window model that tracks app id, title, position, size, open state, minimized state, and z-index. Windows can be dragged by their title bars, resized from the lower-right handle, focused by clicking, minimized to the taskbar, closed, and reopened through launchers.

I also added the baseline desktop experience for the Stardance mission:

  • BIOS-style boot overlay with fake login text, but no password gate.
  • Desktop background with grid/scanline styling.
  • Top bar with clock, open-window count, and static export status.
  • Desktop launcher dock.
  • Taskbar for open and minimized apps.
  • Welcome window.
  • Profile window.
  • Research/SRE-Zero window.
  • System monitor-style app window.
  • Contact/uplink window.

For profile content, I used the local D:/devaansh-website repo instead of inventing copy. The WebOS apps now include Devaansh Pathak, CS + AI/ML student, reliable LLM agents, RL environments, evaluation systems, AI infrastructure, SRE-Zero, GitHub, LinkedIn, and email contact details.

I tested the implementation with npm run build, which passed and generated static routes. I also used Playwright against the local dev server to check multiple-window behavior: launching a window, minimizing and restoring from the taskbar, closing and reopening, dragging a window, resizing another window, and focus/z-index updates.

Next step: Phase 3 custom features, starting with the functional terminal commands and then window snapping/tiling.

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