The biggest change is the core windowing system. WebOS now has a reusable window model that tracks app id, title, position, size, open state, minimized state, and z-index. Windows can be dragged by their title bars, resized from the lower-right handle, focused by clicking, minimized to the taskbar, closed, and reopened through launchers.
I also added the baseline desktop experience for the Stardance mission:
- BIOS-style boot overlay with fake login text, but no password gate.
- Desktop background with grid/scanline styling.
- Top bar with clock, open-window count, and static export status.
- Desktop launcher dock.
- Taskbar for open and minimized apps.
- Welcome window.
- Profile window.
- Research/SRE-Zero window.
- System monitor-style app window.
- Contact/uplink window.
For profile content, I used the local D:/devaansh-website repo instead of inventing copy. The WebOS apps now include Devaansh Pathak, CS + AI/ML student, reliable LLM agents, RL environments, evaluation systems, AI infrastructure, SRE-Zero, GitHub, LinkedIn, and email contact details.
I tested the implementation with npm run build, which passed and generated static routes. I also used Playwright against the local dev server to check multiple-window behavior: launching a window, minimizing and restoring from the taskbar, closing and reopening, dragging a window, resizing another window, and focus/z-index updates.
Next step: Phase 3 custom features, starting with the functional terminal commands and then window snapping/tiling.
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