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6h 53m 13s logged

Unnamed Platformer - Devlog 22

School starts tomorrow 🫩✌️so i decided to make a shorter devlog…also I’m so tired

What I did: Honestly you can’t really tell that I did much at first glance. I was mainly playtesting a lot and polishing stuff up, and making sure all the background stuff was fine. For now I dont think I’ll return to background stuff for a while. Although I did manage to add a particle effect for the black holes (both the ones in the background as well as the actual obstacles). I was also experimenting with a horizon for a bit, but then I decided I don’t want it and scrapped a good chunk of time worth of changes.

Challenges: Deciding how to add in particles was a bit challenging, specially the math part. But other than that it was a pretty chill 7 hours.

Plans for next time: Hopefully finish menus, then: work on vfx, polish up all the menus, tackle any big issues with levels or physics, and finally work on bringing my game onto itch.io! not all in one go, though.

K bye guys

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