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3h 59m 23s logged

Unnamed Platformer - Devlog 2

I was a little busy yesterday but we’re back on track now.

What I did: I think I got a solid amount done today and for a bit of time yesterday: I added a camera feature that scrolls with the player, created the tile map and tile types, and designed the first part of the tile map parser; also changed the background slightly and researched more on building tilemap loaders in SFML (YouTube videos + looking at Github repos and articles).

Challenges: For a zero-gravity section I’m thinking of adding, I wanted to put thin gray stripes in those sections. I couldn’t figure out how to do that, so I just decided to depict it as a translucent white block. Also determining the coordinates of the spring pad in the game took a while too. Overall, my other challenges were mostly small bugs and didnt stand out too much.

AI used, if any: Used Claude for debugging the switch case for my tile map parser. Also, not AI, but my camera system was more or less entirely designed using a YouTube video that I’ll credit in my readme later.

Plans for next time: I want to finish my tile map parser and get an actual level loaded. I’m also going to start deciding what the UI will look like for the main menu, level selects, and pause menu.

K bye guys

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