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In the process of developing gameplay, the first thing that had to be done was getting the visual assets. Mostly, the Morty sprites were taken from the website called The Spriters Resource using the sheet of Pocket Mortys sprites, which contained various unique characters that would be suitable as falling enemies. The large sprite sheet was manually sliced into separate transparent PNGs, but only the most identifiable Morty variants, including Wizard Morty, Pizza Morty, Ghost Morty, Dracula Morty, and Evil Morty, were selected in order to allow the player to distinguish enemies easily. The visual assets are referenced as placeholders for a hobby project. Rick, the pickle projectile, and some UI elements are from the open-source project itself.Now that the assets were prepared, the development process revolved around creating a minimal and viable playable prototype. The first prototype featured a game screen where there was a Rick that was fixed to the screen and could move using a keyboard. Also included were the enemy Morty who would fall from above, the upward-firing pickles, bounding box collision detection, and the game over when all the lives were lost. This prototype was purposely kept very basic since the goal was to determine whether it was fun to dodge and shoot the falling Mortys before adding any more features. At this stage, a bug relating to collision detection which was as a result of an incomplete overlap was noticed, but was not realized until later.

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