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8h 42m 30s logged

physics :yaaaaaaay: :yay2:


aaaaaaaaaaaaaaaaa


it works concerningly well and it actually makes me really happy to see it working


i legit jumped for joy when i first saw stuff dropping due to gravity :yayayayayay:


the actual underlying physics engine is jolt physics, but all the init and handling and all that is custom from me :thumbup-nobg:


its all linked to the inspector and allat, so you can tweak values real time, such as body type, bounciness, friction, and mass


its now a physics playground instead of just a glorified obj viewer :yipee:


scaling is very broken as far as colliders go, ill probably fix that soon


you can start and stop the physics sim with f5

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Comments 2

@flyingfish

vector

@swedishsplidney

@flyingfish direction and magnitude frfr