physics
aaaaaaaaaaaaaaaaa
it works concerningly well and it actually makes me really happy to see it working
i legit jumped for joy when i first saw stuff dropping due to gravity 
the actual underlying physics engine is jolt physics, but all the init and handling and all that is custom from me ![]()
its all linked to the inspector and allat, so you can tweak values real time, such as body type, bounciness, friction, and mass
its now a physics playground instead of just a glorified obj viewer 
scaling is very broken as far as colliders go, ill probably fix that soon
you can start and stop the physics sim with f5
Comments 2
vector
@flyingfish direction and magnitude frfr
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