grid generation
this took forever, and was much harder than i expected
basically, i needed to create a whole new rendering pipeline and a whole new glsl shader pair, as well as coming up with logic so the triangle-focused renderer can actually render some super thin infinite lines
the grid does generate dynamically around the camera view, so it is endless
i think it does look pretty good tho
next, ill prolly work on adding some move and rotation and maybe even scale tools 
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