You are browsing as a guest. Sign up (or log in) to start making projects!

9h 1m 11s logged

grid generation :thumbup-nobg:


this took forever, and was much harder than i expected

basically, i needed to create a whole new rendering pipeline and a whole new glsl shader pair, as well as coming up with logic so the triangle-focused renderer can actually render some super thin infinite lines

the grid does generate dynamically around the camera view, so it is endless

i think it does look pretty good tho


next, ill prolly work on adding some move and rotation and maybe even scale tools :yay2:

0
27

Comments 0

No comments yet. Be the first!