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44m 20s logged

Didn’t know that I could format it at the shipment so there is the text again formatted. Also I fixed a little download error ( The Site didn’t have the test files in the folder)

Sqush is an indie game store with a comic 90s look.

You can add games as a dev or use the platform as a normal user.

You can interact with others message them and earn badges.
And of course you can download games.

Issues:

The backend was one of the hardest things I have ever done.
I had to fix so many errors along the way (see devlogs).
One time I forgot to initialise a value the other time my complete logic was bullax.
Sometimes I even pushed code without proper testing. It did not turn out well.
And then there was how I organized the code first. It was messy and hard to read. Implementing something new could take ages because of the code not being easy enough to read through.

Also some platforms just hated me for no reason and made it harder for me to add something new.

The good side:

On the other hand it was extremly refreshing to try something new and fail misrebaly at it. I can now propely set up automatic emailing systems use payment services like Stripe, make automatic file scanners, hash password, make upload systems that will hopefully not fail after 1000 game uploads, even learnt a bit of drawing (name me Picasso) ,migrate databases (couldn’t actually do it before. Even tho its easy) and set up servers for the site ( even if I did use AI for that last part).

What I didn’t do:

My plan was actually to put up a real game on this platform and actually test it.
But school is starting now and I don’t know if there is still enough time for it (Cause I signed up for something big).
Stress Test it to your’e liking but PLEASE dont upload thousands of 2 GB files cause that costs money.
This name is peak btw. I don’t accept other opinions.

And for testing: Dev-Login: developer / test | Stripe Testcard: 4242 4242 4242 4242 (Exp: 12/34, CVC: 123, Zip: 12345)

The full Feature List is on the Readme on git.

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