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Today I started working on making the reentry system more flexible by preparing the game for multiple objects instead of just the test cube.I experimented with the idea of making every object its own prefab, allowing things like fridges, pizzas, cars, and other random objects to be thrown into the atmosphere. The plan is to keep the same reentry system, but swap out the mesh, collider, and SDF data for each object so every item has its own way of interacting with the plasma and heat effects.I also looked into making the VFX system more reusable by using one main reentry plasma graph while giving each object its own settings, like different SDF collision shapes and different fire trail styles. This should make adding new objects much faster instead of rebuilding the entire system every time.A big focus today was thinking about the future structure of the game. Instead of one object being launched, the player will eventually be able to choose what they want to send into reentry and see if it survives.The project is starting to move from a physics test into an actual game with different challenges, objects, and replay value.

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