Today I worked on making the reentry experience. I focused on connecting all the systems together so the player can actually watch an object fall from space and survive (or not survive) the journey.I improved the VFX setup by making the reentry plasma and fire trail activate when the object enters the atmosphere. Instead of having the effects constantly running, they now wait until the object reaches the invisible atmosphere boundary, which makes the transition feel much more realistic.I also fixed the particle behaviour so the smoke and fire trail stays behind the object instead of moving with it. This made a huge difference because the trail now actually looks like something burning through the atmosphere.Another challenge was the camera system. The menu camera and gameplay camera were fighting each other because the follow script was constantly overriding the start button position. I fixed this by making the camera follow system activate only after pressing the start button, allowing the camera to transition into the gameplay view properly.There is still a lot to add, like better destruction effects, heat intensity based on speed, and more detailed atmosphere visuals, but the core reentry sequence is finally starting to come together.
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