You are browsing as a guest. Sign up (or log in) to start making projects!

2h 54m 1s logged

Today was mostly about making reentry look and feel a lot cooler. I spent a good chunk of time learning Shader Graph and experimenting until I had a fire effect that looked much more like an object burning through the atmosphere. It took a lot of trial and error, and I had to fix several bugs along the way, but I eventually got everything working together.After that, I added explosions to the game. I learned how to create and use prefabs, then connected them to my reentry system so objects now explode once they get too hot. Seeing random objects burn up and explode while falling toward Earth makes the game feel much more fun than before. There are still plenty of improvements I want to make, like adding better visual effects and making the explosions even more cinematic, but having the whole reentry-to-explosion sequence working is a big milestone.Overall, today was a really productive day. I learned a lot about Unity’s visual effects tools while making the game look much more exciting, and I’m happy with how much progress I made.

0
2

Comments 0

No comments yet. Be the first!