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35m 51s logged

Devlog 1

I’m building a game engine that I’m calling matu! After around 30 minutes, I’ve finished the basic layout. Right now, it looks a little like Godot, so I’m considering changing it.

The Layout

You can see what it currently looks like in the screenshot attached. There are 5 sections.

The Hierarchy

This is where the nodes (sorry for using Godot language, I don’t know what to call them) are going to be held. Stuff like objects, cameras, backgrounds, etc.

Assets

This is where the user can upload assets and stuff. I’m probably gonna implement this feature first.

Inspector

This is where the user can change aspects of each object, like coordinates, size, etc.

Viewport

So this isn’t actually labelled, but it is the central grid. This is where the user will place objects and where the game will be shown.

Toolbar

This isn’t labelled either, but it’s the panel at the top of the screen. I’m planning on adding run and stop buttons (pretty obvious), save, load, and export features.


Some things that I’m still in the planning phase are where to place scripts and how to add save files. For scripts, I think I’m gonna have one script for each object, but I don’t know where to open them on the screen. For saving, that’s a problem for another day TuT. I have a pretty good idea on how I’m gonna implement Assets and a moderate idea of the Inspector and Hierarchy. Thanks for reading this all the way :)

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