I lost track of posting while I was building the first search loop, so this entry covers more than one session. I tried five simple ways of generating possible fixes under the same fixed budget and gave every candidate a reproducible identity and lineage. The annoying part was budget accounting: duplicates and rejected candidates still consume real search effort, which matters when I compare the method against a baseline. At this point the engine was implemented, but I still did not know whether the extra structure was actually better than random search. The next experiment was to test exactly that instead of assuming the machinery was useful.
Comments 2
bro, I hope you know the max logged hours limit for the payout is 10hrs for every devlog
168 hours is a lot… for a singular devlog…
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