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7h 9m 49s logged

Worked on positioning and sizing the creatures responsively and having them all visible no matter the screen size. Originally the sizing system changed the width and height individually, but I realized that when I replace the green squares with images the images could look stretched out if the user only changes one dimension of the screen, so I fixed that by basing both scaling systems on the smallest dimension. Then I faced an issue with overlapping boxes. At first, I thought this had to do with the sizing math, but realized that this was more of an issue with collisions.

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