Worked on positioning and sizing the creatures responsively and having them all visible no matter the screen size. Originally the sizing system changed the width and height individually, but I realized that when I replace the green squares with images the images could look stretched out if the user only changes one dimension of the screen, so I fixed that by basing both scaling systems on the smallest dimension. Then I faced an issue with overlapping boxes. At first, I thought this had to do with the sizing math, but realized that this was more of an issue with collisions.
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