You are browsing as a guest. Sign up (or log in) to start making projects!

44m 57s logged

devlog #1

Hi there!
You might be wondering what i’m making, right?
so, i’m trying to make a top down, by that i mean a fully top down like 90 degrees top down game which will combine the open world of the early gta games (never played any of the top down ones) and hotline miami (recently started). I really like hotline miami’s combat, but i feel like it could be more responsive or like more shaky.
And i will be working in c++ - a language which i started learning weeks ago (coming from python) with the raylib library.

As for why?
idk tbh, graphics programming seems cool and i’d like to learn something like opengl in the future. The reason i chose raylib was because its similar to pygame or i’d say that it’s somewhat easier than pygame and because i want to learn the language and get somewhat comfortable with it.

And it also feels like this project is going to be most difficult, not because of language but asset. Because its like impossible to find assets that are fully top down. On sites like itch.io all the topdown tagged assets are actually angled top down, which means that i’ll have to make the assets as well 🥀

Below is a picture of what i’ve done so far, its just a top down character (which i made to test around) and a crosshair (a box for now) that follows the mouse like in hotline miami.
The next step will be to get the player to face the mouse.

0
3

Comments 0

No comments yet. Be the first!