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44m 3s logged

Finished the final pass today.Most of the time went into balancing the difficulty.

Enemy speed now increases based on the current wave, so the last few waves become genuinely hectic without feeling completely unfair.I also added a victory screen for completing all 12 waves.

The game-over screen now highlights when the player beats their previous high score.

Finally, I removed leftover console logs, cleaned up a few rough sections of code, and checked the full game from start to finish.

Twelve commits, no external dependencies, and everything built with plain JavaScript

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