No major gameplay changes today. I focused entirely on making the existing mechanics feel better.
Enemies now break into small particles when destroyed instead of simply disappearing.
The player briefly flashes white after taking damage, and newly spawned enemies fade in rather than suddenly appearing on screen.
They are all fairly small changes, but together they make shooting and hitting things feel much more satisfying.
Comments 0
No comments yet. Be the first!
Sign in to join the conversation.