The enemy spawning code was starting to become a mess,
so I rebuilt it as a wave system.There are now 12 planned waves.
Each one controls which enemies appear, how many spawn, and how quickly they enter. Once a wave is cleared, the game pauses for a moment, displays a warning message, and then begins the next one.
This made a much bigger difference than I expected. The game now has a proper sense of progression instead of feeling like enemies are appearing randomly forever.
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