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49m 4s logged

Devlog 5
Added the first enemy today. It is a small burnt orange shape that appears at a random position near the top of the screen and moves straight downward.

I set up a basic spawn timer and added collision detection between the player’s bullets and the enemies.

Enemies can now be destroyed, and each kill increases the score. Watching the first one disappear after being hit was probably the first moment the project actually felt like a game.

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