Devlog 3
Got the player ship onto the screen today. I kept the design simple: a small slate cyan triangle drawn directly on the canvas.
The first movement system felt really stiff because the ship started and stopped instantly.
I replaced it with acceleration and friction, so now it gradually picks up speed and slides to a stop. It feels much better. I also added a subtle engine glow while the ship is moving and stopped it from leaving the screen boundaries.
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