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4h 41m 16s logged

Today I worked on the core quest system of Rize and connected the frontend with the backend. I created API routes to load quests, load the player’s character stats, and complete quests. When a quest is completed, the backend now gives XP, updates the correct stat, increases the total XP, and recalculates the player’s level automatically.
On the frontend, I built the main dashboard layout and replaced the placeholders with real data from the backend. The quest list now loads all available quests, the stats section shows the current values with progress bars, and I added a basic journal section that will be expanded later. I also connected the quest cards so clicking on one completes the quest and immediately updates the stats without reloading the page.
I spent some time testing everything to make sure the full flow was working correctly. By the end of the day, the main gameplay loop was working: quests can be completed, XP is awarded, stats increase, and the character levels up based on the total XP. This gives me a solid base before adding AI verification and the other features in the next phases.

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