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2h 37m 36s logged

Seven Minute Shadow - devlog 5
🚀
The demo is finally made! Just got the first playable version shipped out so the core loop is actually testable from start to finish.
🕹️
Spent today officially adding Minigame 2 to the roster. Also had to go back and push a bunch of updates and bug fixes to Minigame 1 so the transition between them flows smoothly without breaking everything.
🏁
Finally connected the GameOver and Win scenes. The win screen right now is a temp one-it grabs your remaining hearts straight from global.gd to show your score. It’s basically ending 0/3: The Demo Ending. The plane still flies but at least the day went good, or something like that. I’ll make it look much better later, but the logic is wired up.
🔬
Now that the demo is out of the way, I’m gonna go way more in-depth into the project. Time to really expand on the actual narrative, stop relying on placeholders, and start building out the rest of the 7 minigames properly.
🤌
what all im gonna add now:
🎵
Music and SFX. I mentioned in an earlier devlog that music would be added way later down the line, well I guess we’re getting there now. Really need those snappy sound effects to make the rapid-fire minigames feel punchy.
🎨
Asset overhaul. My pixel art skills are bad. and i gotta make em again.
📖
The remaining 5 minigames. Getting back to the drawing board to design the rest of the levels to hit that total of 7.
🎭
The real endings. Building out the actual narrative paths so I can replace the temp “Demo Ending” with the real Endings 1, 2, and 3. Gotta make the lore actually matter yk.

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