Seven Minute Shadow - Devlog 4
Progress
Been busy. I adjusted the mailman cutscene and finally got the core loop feeling like an actual game instead of a bunch of separate pieces.
The minigame
I fixed the heart subtraction system, so messing up now actually costs a life. I also added the proper fail states so the minigame knows when you’ve lost.
I also made a general Level Info scene that can be shown before each minigame. It displays your lives, timer and a short instruction so you know what you’re supposed to do before starting.
Scope
For the first playable version, I’m aiming to finish 2 minigames.
The full idea is 7 minigames, all connected by the story and narration. I want to spend more time on that side as I continue, although I probably make it sound more grand than it actually is.
More to come.
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