Seven Minute Shadow - devlog 4
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Been busy! I adjusted the mailman cutscene and finally got the core loop feeling like an actual game rather than just a bunch of loose pieces.
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I spent some time fixing the heart subtraction functionality. It actually works properly now, so if you mess up, you genuinely lose a life. I also added the proper fail cases into the minigame so the game actually knows when youβve lost.
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I also built a general Level Info scene. This acts as a transition screen that can be called upon right before every minigame starts. It shows your current lives, the timer, and gives you a quick instruction prompt so you know exactly what to do, like pressing the right key to shoot the mail into the postbox.
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As for the scope, there will be a total of 2 minigames finished before I ship this first playable version. But my overall idea for the full game is to have 7 of them in total, all woven together with a proper story and narration. I really want that narrative to shine, so I will be working on that going forward. but its not as grand as i make it out to be so try not to be dissapointed
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More to come soon!
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