Didn’t do much today but wanted to get some time logged. also want to use this devlog and devlogs beyond it as a place to write ideas.
I made a bunch more areas, and made the map feel much more connected overall. Because of the whole rooms exploding thing, i want most rooms to have at least 2 connections, so that exploding one room doesn’t lock you out of progressing unless you explode a few more.
this map isn’t done, I want it to be at least twice this size, but this is good enough for now. An issue I’m definitely going to run into is trying to the get rooms to have different purposes once i get to making more rooms. The bottom section of the map is a living area where i can put a buncha bedrooms, but i have no clue what rooms are in a spaceship. Ive got a laboratory, an engine room, living space, bedrooms, galley, armory, wing, workshop, and i’m running out of ideas. I also think i would be fun for the final room to be the cockpit, so that’s taken.
As for next steps, the map is feels sprawling and connected but it’s also very same-y. I wanna add some stuff into the rooms, a system that lets the player mark where they’ve been, and hollow knight style shortcuts to reward exploration. I also have this idea in my head that i have no clue if i can be bothered implement, where instead of bouncing on walls you stick to them and can push off them without using up any shots. It makes the tight hallways actually playable, but i have fun ideas about story and giving the main character dialogue when it enters certain rooms as little story hints that I wanna do first.
I’m not super happy with the size compared to the player, but that’s an easy fix.
Here’s the new layout after the great version purge.
Comments 1
Some room ideas would be great if anyone’s reading this :]
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