Bruh fix lapse please.
I just lost 6 hours of work because the lapse didn’t save to anything. I’ve already lost like 15 hours, so this is pretty annoying. Anyways, this work session was spent assembling the hand. I know I keep saying this but for real though, I actually managed to assemble the entire hand and wire up the encoders. I still have wiring the motors left to do, and of course software as well, but this is huge!
I did notice, however that the fingers had a good amount of shakiness to them, so I am reprinting the knuckle bevels with tighter tolerances such that it is more robust. Also assembling the hand, and then moving it into various orientations is insane to see. Before assembly my vision for what I thought the hand would look like came from a static onshape document, I didn’t realize just how flexible 15 degree of freedom could be.
Splay between the fingers is especially lifelike, and despite the hand being large, it still looks good. The wiring situation is purgatory on Earth, but that’s ok. I should’ve made the wire passages much larger, but the filament roll, I’ve been using for the hand is running low, so revising the palm is unlikely. Overall, I am stoked with how its going…
…So, that’s all for now folks.
Comments 3
looks sick so far
ty :)
If you are pausing the recording, I have found some issues with that, but saving it right away works for me. I did see a known bug reported on slack where Hackatime projects don’t show up, but if you copy and paste the exact name it should sync with that project. Multiple Hackatime projects can be added to a single Stardance project, though, so it’s fine if it makes a new one :)
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