BLACKHOLE SIMULATION
#Devlog-5
Howdy everyonee! This afternoon i decided to SCRAP EVERYTHING AND START OVER AND FINISH THIS MUEHEHEHE, with the help of some prior research and experimenting I FINALLY CREATED THE BLACKHOLE SIMULATION.
I completely scrapped the stippled IBM 1979 idea instead i used a different method!
Enhancements in Visual and Post-Processing
- High-Energy Glow & Bloom: I added a delicate Gaussian makeup of bloom to the accretion disk for it to appear as though it were made of high-energy plasma, which also emits light.
- Tone Mapping: The high-contrast areas now remain visible as details rather than turning into glowing blobs.
- Relativistic Asymmetry: The side of the disk facing the observer emits brighter light while the side moving away appears dimmed.
- Dynamic Accretion Disk: The radial bands of plasma are animated now and flow smoothly around the horizon instead of appearing as an immovable ring.
- Smooth Camera Movements The interactive camera movement allows to move it around incidentally without impacting on performance.
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