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1h 13m 6s logged

BLACKHOLE SIMULATION

#Devlog-4

Hii everyone im back with more updates mueheheh! now this looks much more cooler than before ikik im so amazing and… nvm im being weird again lol! anywho! sooo i am using the ray tracer engine like before and i added some changes to the code to make it look even better like promised!

Photon ring

I added a glowing ring right around the event horizon, so the black hole pops even more!

Gradient update

Earlier in the code the whole colors looked blotchy but this time i made it look more seamless and better!

Cleaner Silhouette

you have to admit, this looks WAYYY cleaner than before and more cooler and yayyyy! im so hepy!! :much-screaming-cat:

Conclusion

So in the end we are getting more closer to the agenda of the IBM 1979 Luminet simulation, tho i would not wanna copy it whole since yk i wanna make this a bit of my own!

Agenda for next time

Make this look even more accurate since the physics engine is working phew

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