BLACKHOLE SIMULATION
#Devlog-4
Hii everyone im back with more updates mueheheh! now this looks much more cooler than before ikik im so amazing and… nvm im being weird again lol! anywho! sooo i am using the ray tracer engine like before and i added some changes to the code to make it look even better like promised!
Photon ring
I added a glowing ring right around the event horizon, so the black hole pops even more!
Gradient update
Earlier in the code the whole colors looked blotchy but this time i made it look more seamless and better!
Cleaner Silhouette
you have to admit, this looks WAYYY cleaner than before and more cooler and yayyyy! im so hepy!! 
Conclusion
So in the end we are getting more closer to the agenda of the IBM 1979 Luminet simulation, tho i would not wanna copy it whole since yk i wanna make this a bit of my own!
Agenda for next time
Make this look even more accurate since the physics engine is working phew
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