Hyperlaunch - devlog 5
Modrinth support
Modrinth support is progressing nicely, and Hyperlaunch is now (technically) capable of doing more complex searches than Modrinth App allows.
This means Hyperlaunch is better at using Modrinth than Modrinth itself.
NeoForge support
I’ve started work on supporting the NeoForge mod loader inside Hyperlaunch. This is harder than Fabric for a few reasons, but the main issue is that it requires directly patching Minecraft’s code.
The NeoForge installer handles this all, but I want to bring the patching system inside Hyperlaunch.
This is progressing nicely too.
I’ve had to add a dependency on 7-Zip’s LZMA SDK as part of this.
Issues
- spent like 3 hours diagnosing why decompressing the NeoForge patches was broken only for it to be an accidental cast from an int64 to an int32.
- writing JSON classes so Hyperlaunch can read Modrinth API responses is taking too long
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