Removed every bug i encountered in about 10 minutes of playtime. Removed the “good action” led because i see it as unnecessary when more minigames are added, removed unneeded parts of the code and rewrote some of it to make it less confusing. I also made and coded in 2 new buttons to be used in the future. the possibilities you have when 3 side by side buttons are available is endless. I also made the parts that decide how little time you have in the reaction time game random so that they vary from half a second to 2/3 of a second per character. Means that your time window to react will fluctuate between 1.5 and 1 second. I also made the time it takes to fail the turn minigame vary from 3-2 seconds. , my vision for the 2 new buttons so far is that they will be clicked when a prompt shows up on the bottom part of the lcd (for example left, right or a combination of the 2) might even remove the old reaction time minigame entirely and replace it with something that uses all 3 buttons. (look at picture for current breadboard layout) (i wont post code due to there being very minor changes) (open picture in its own tab to view it fully)
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