Devlog #15: Rebuilding because why not
A bit before shipping, I heard about another physics method called XPBD (extended position based dynamics) that’s a lot more powerful and flexible, and I decided, after I would ship, I would try to convert my engine to that. I kinda have to remake almost all of the physics stuff I already made, but I can recycle a lot of the older code, just making it fit the new framework, and being a lot more educated about physics simulation stuff than when I started this project, it wasn’t too hard to rewrite some new stuff. Right now I have ported over my ball pit thingy, not a lot to show that’s different from old devlogs, but hey, it’s the inside that counts, right?
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