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3h 26m 38s logged

my old design looked flimsy, so I got some inspiration and changed the assembly of the forearm. I put the arm part onto the base and the electronics. Things went OK, but the my joints and constraints sometimes acted weird and bugged into each other, would anyone know the issue–Thanks.

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@Abracadabra3

Are you using Fusion for your CAD software? The joints/constraints can act weird even if they are correct, as long as they work in the real world once made, that’s what matters. It might be that if you have two revolute joints in a row (even if they are not super close together) that the software can’t understand that you want only one at a time to pivot and moves both. On one of my Stardance projects, I just gave up trying to get the joints to work in the CAD, in the real world is what really matters and that worked :)

@carliechao

@Abracadabra3 yeah, I am using fusion. and yes, the revolute joints move like that all the time where both pivots. Now I just lock all the revolute joints except for the one I’m trying to rotate.