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24m 46s logged

Devlog #2

After several hours of experimenting, I finally got an interactive mesh working properly.
This started as a “quick test” and slowly turned into one of those situations where every fix created a new problem… (guys this devlog was supposed to be done by YESTERDAY….)
The mesh was originally glitching, rotating incorrectly, and behaving in ways I did not expect or design for.
After a lot of iteration, restarting, and adjusting parameters, it is now stable and behaves as intended. It responds correctly to interaction instead of producing inconsistent movement or visual artifacts.
Alongside that, I also implemented a proper screenshot button. It captures the current state of the application cleanly without relying on external tools or manual screen capture. It is a small feature, but it makes testing and documentation significantly easier.
There is a 10 second delay to allow you to set where you want the structure to freeze at.
Current state of the project is more stable than before, but still fragile in the way most early builds tend to be.
My next steps would be to add a draw and color organizer feature if possible..

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