Devlog 11: Working on UI as well as Prologue/Epilogue animations
What have I accomplished:
- Made a main menu
- Made a mission de/briefing scene
- Made a pause menu
- Finished with the Prologue/Epilogue animations
- Added a bonus cutscene during the retrieval of the warheads
Made a main menu
I went for an extreme horror vibe, dark environment, low light, eerie background noises and single sonar ping. I also animated the camera so that it ‘floats’ around as well as a nearly invisible figure moving in the background to give that eerie feeling that you are not safe and something is watching you. This was done in response to my research on what makes a horror game so scary from the menu only.
Mission de/briefing scene
Using the visible characters setting in the Label node, I made this niche typewriter/coding briefing scene. With a single ‘ACCEPT’ button. Upon clicking it, player gets sent to the play scene.
Pause screen
I made a fairly simple pause screen. Nothing fancy, but vital at the same time. Press ‘Escape’, game paused. I am considering reusing the pause menu, change the text with code to use it as a death screen
The intro/outro animations
The animations are just the player being transported on the tugboat. The same one I modelled in the previous devlog. Intro takes the player to the site. Outro has 5/6 warheads on it and taking the player away from the site. This is to add cohesion so the player doesn’t get confused between scene transitions. However, I realised during the animations, the sky in the environment goes MAD. It starts rapidly flashing between white and blue, similar to lightning, but I am not a fan of it, must remove.
BONUS scene!
I decided to spice things up by adding a little bit of drama at the end. The player will collect the 6th warhead, uh-oh it’s jammed AND at the SAME time, the ceiling’s going to collapse! The player ram their hull with the warhead to trigger the ignition. The warhead will launch itself at the wall creating a huge hole for the player to escape through, they rise up to the surface and the epilogue cutscene plays.
What’s Next?
- Making a death screen (Should be easy)
- Making a tutorial on the submarine functionality.
- Doing the README document
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