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2h 43m 31s logged

ALERT ALERT ALERT: Actual progress coming in!

I have been pretty busy this week working on my other custom WarioWare game, but I finally managed to crack it.

By carefully placing each and every word, section, icon and evaluating every single number… the top screen of the submarine is officially done!

What’s on the screen right now:

  • Hull Integrity: A functioning system variable.
  • Custom Healthbar: A sick-looking visual health layout.
  • Rings / Checkpoint tracking: Keeps tabs on your current objectives.
  • Status Alarms: Two red dots on the wings (which will flash for critical signs or dangers once I code the triggers).

I got so excited that I even found a cool hacking matrix background and threw a Parallax2D on it so it looks like the sub is constantly processing code in the background

On top of that, I added a custom shader flicker effect so it feels like a real, raw electronic monitor. As you can see in the screenshot, I just slapped a ColorRect2D added some code (with the help of AI as I don’t know jack about shader code) and BOOM!

The big game-changer: I just switched the viewport texture configuration from the default Albedo slot over to the Emission channel so the cockpit doesn’t look so dull. Because the display now literally emits its own light into the dark, I was able to delete the temporary OmniLight3D from the scene entirely. The cockpit lighting looks way more natural now.

Next Up:
Now that the formula is down, I’m moving on to complete the other two viewports: the primary speedometer display right on the steering wheel, and the auxiliary bottom viewport sitting behind it.

Give me a follow to see the next updates as they happen!

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