๐ Submarine Devlog Update: Polishing the Pilot Experience! ๐
๐ ๏ธ Whatโs New?
I have decided to shelf the torpedoes and missiles for a bit. The absolute priority right now is making the submarine movement feel completely seamless before adding combat mechanics! Here is what just went live:
- ๐ฅ Dynamic Camera Sway: Added procedural camera sway that reacts directly to the submarineโs velocity and turn angles, making the underwater physics feel incredibly weighty!
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๐ Dual-Perspective Toggle: Implemented a first-person cockpit view. Players can now seamlessly toggle between 3rd-person and 1st-person perspectives by tapping the
Vkey!
๐ Current Roadblocks & Design Hurdles
1. ๐๏ธ Overwhelming Cockpit Screens
I am starting to build out the internal monitors and pilot UI. However, in my opinion, the current setup of these screens covers the view a bit too much. The player canโt really see the outside environment!
2. ๐ฅ Camera Clipping Through Walls
Also, something I am discovering is that despite using a standard SpringArm3D node for my third-person view, the camera is still clipping into the walls. I have been banging my head for so long trying to stop it from clipping!
๐ Whatโs Next?
Over the next few days, my primary focus will be breathing life into the cockpit interior:
- ๐บ Adding Submarine UI: Actively building and designing the interface systems for the dashboard.
- โ๏ธ Filling Empty Screens: Populating those blank monitors with live text, data feeds, and telemetry.
๐ฌ Any Suggestions? Let Me Know in the Comments! ๐
I would love to get your input on how to solve these issues:
- How should I handle the screen layout? What are your favorite tricks for keeping a cockpit UI highly functional without completely blocking the playerโs view of the outside world?
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How can I fix the camera clipping? If you have experience with
SpringArm3Dor collision detection in this engine, what am I missing to keep the camera outside the cave walls? - How can I make the screens look properly sci-fi? What kind of design elements, color palettes, or visual details should I add to give the terminal text that high-tech, futuristic submarine vibe?
Drop your ideas and suggestions in the comments below low key really appreciate the help! โฌ๏ธ
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