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10h 3m 1s logged

Finally cracked the heightmap samples, they’re now alive with weirdness! It’s a subtle but game-changing layer to the terrain; I can already picture the landscapes taking shape. Spent way too long wrangling typos and cleaning up the code, but hey, it’s all part of the grind. The scaffolding for some tree and structure features is in place, so we’re on the wya to success

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