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9h 48m 9s logged

Finally wrangled the biomes into something that feels alive. Implemented the blending and height parameters, and even dived into the noise generation getting the worldgen to feel organic is like layering a sweet melody over a rough track. There’s still a ton of work to do, but it’s exciting to see the terrain start to take shape, complete with the first ore deposits peeking through. This is one step closer to that voxel heaven

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