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3h 14m 9s logged

Today, I focused on the development of the tonemapping subsystem, which is essential for controlling the luminance and color mapping of rendered scenes to enhance visual fidelity. This work is crucial as it directly affects the output quality of rendered images.

volumetric_blur: Scaffolded the vol_blur module to introduce volumetric blur processing. This lays the groundwork for further development of blur algorithms.tonemap: Established the initial framework for tonemapping, including scaffolded modules for tonemap_params, tonemap_grade, and tonemap_curve. This modular approach allows for easy future enhancements and testing.tonemap_selftest: Wired up self-testing capabilities for tonemapping to ensure that changes can be effectively validated. This includes fleshing out the self-test to cover edge cases and expected behavior.tonemap_lut: Implemented a lookup table (LUT) for tonemapping, which will optimize color grading processes. Set up associated functions to support LUT creation and application.tonemap_exposure: Started the implementation of exposure management in tonemapping, including functions to retrieve and adjust exposure levels dynamically.text_layout: Completed the implementation of the text layout system, which will be utilized for rendering debug information and UI elements related to tonemapping.cleanup: Conducted code cleanup across several modules, focusing on reducing technical debt and improving readability.
The current state of the tonemapping subsystem is foundational, with several key components scaffolded and initial implementations underway. The next logical step involves further developing the tonemapping algorithms and integrating them into the rendering pipeline to evaluate their impact on scene output.

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