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5h 13m 49s logged

This morning’s work focused on the tonemapping subsystem, particularly enhancing exposure control and initializing the necessary data structures. These changes are critical for achieving realistic rendering through proper dynamic range management.

Tonemap Exposure: Implemented tonemap_exposure to calculate exposure values based on scene luminance, improving how bright areas are rendered.Tonemap Configuration: Added tonemap_config, defining parameters for exposure and curve settings, facilitating easy adjustments and future expansion.Tonemap Curve: Began the implementation of tonemap_curve, establishing a basis for non-linear mapping of color values to enhance dynamic range perception.Text Layout: Completed the text_layout function, which manages text rendering for UI elements, ensuring proper alignment and spacing.Tonemap Debugging: Implemented tonemap_debug_run_split to allow testing of various tonemapping scenarios, aiding in fine-tuning the visual output.
Current progress sets a solid foundation for further work on the tonemapping pipeline, with the next steps aimed at refining the tonemap grading process and integrating it into the rendering loop.

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