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4h 30m 49s logged

This morning’s work focused on enhancing the rendering pipeline and starting the implementation of the particle emitter system. These improvements are crucial for visual fidelity and performance in voxel rendering.

clamp01: Implemented a function to constrain values between 0 and 1, ensuring proper normalization for graphical calculations.curves: Began the implementation of curve interpolation methods for smoother transitions in animations and particle emissions.gpu_buffer: Added a structured buffer for GPU memory allocation, enhancing the efficiency of data transfer between CPU and GPU for rendering tasks.emitter: Developed the foundational structure for the particle emitter, which will support dynamic visual effects in the game environment.meshbuild_chunk: Completed the initial version of the chunk mesh building algorithm, optimizing how voxel data is converted into renderable geometry.
Current progress sets the stage for integrating the particle system fully and refining the mesh building process. The next logical step will be to finalize the emitter’s functionality and connect it to the rendering pipeline.

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